Welcome to Imagining LEGO Universe!



In 2006 the vision of
bringing the iconic LEGO brick to the virtual world of MMO gaming - started some years earlier by key members of The LEGO Group - began to take shape with the partnership of a small and little known Colorado based video game development studio called NetDevil.

During the five-plus year journey of development, the team at NetDevil was faced with many difficult technical and design challenges in order to bring LEGO play to the virtual space. Working along side the designing minds and programming wizards, the LEGO Universe art team, lead by Art Director Phillip Atencio, molded a visual style unmatched in the world of MMO gaming, seamlessly melding existing LEGO themes with original story developed in-house by the minds of NetDevil developers who also happened to be life long fans of the timeless plastic toy.

The conceptual design team tasked with bringing the vision of LEGO Universe to life boasted some of the most incredible talent the video game industry has to offer. Lead Concept Artist Jim Stigall guided a team of seven concept illustrators during the life of the project. Along with the help and incredible visions of Jerry Meyer, Dave Kang, Brett Nienburg, Kyle Wheeler, Richard Tran, Peter Coene, Nathan Storm, and Mike Rayhawk many many worlds and literally thousands of drawings were explored to assist the world builders, animators, character modelers, and visual effects artists bringing the three-dimensional world of LEGO Universe to life.

Millions of fans logged in daily and assumed the identity of their Minifigure avatar, virtually interacting, building, and exploring with their friends in the LEGO Universe.

Sadly, in January, 2012, after little over a year since its initial public launch, LEGO Universe was closed for good.

This blog is for you, the fans. It is a place where we, the Concept Art Team from LEGO Universe, can share with you the passion and love that was put into this wonderful game - much of it never seen before, some never meant to be shown.

Please enjoy Imagining LEGO Universe...

Monday, March 12, 2012

Trees, Plants, & Clouds

Digging through all of my LU art folders I came across a few more very early project concepts from early 2007. One of the first levels, or as we called them 'content zones,' that we worked on was based on a pirate island cove called Swagger Town. This was when the concept team was still just Jerry and I. We had a lot of fun with this area, coming up with tons of cool structure and environment concepts. We started to develop methods of translating concept drawing in brick form in conjunction with our master LEGO builders and even did our first bit of dabbling in level design with some of Jerry's amazing 'amusement park' style drawings of the area. All of which I am sure will be posted in time...

For now, I wanted show a few plant and cloud studies I did for Swagger Town. For me these are interesting for a couple of particular reason... The first being style - if one was to look at these drawings out of context they could easily be used for any sort of stylized concepts, nit really referring to LEGO at all. It took Jerry and I, and consequently each new member of the concept team, time to find a proper balance of LEGO style within our drawings. We did not want to meticulously draw every piece out in brick, obviously - and out master builder team did not desire that either as it took away from their own creative interpretation of the work. However, down the road and with further understanding of the limitations of the LEGO brick, we were able to add bits of detail, scale, and shape that would add LEGO style to out drawings and also help them to successfully be interpreted in brick.

Secondly, for me, these drawings represent a change in tools for me. The tree and plant drawings are done with marker and colored pencil. The clouds, however, are painted digitally. It was around this time that I was given my Wacom Cintiq. With the efficiency it lent me I was soon after doing 98% of my conceptual art for LEGO Universe digitally.




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